![]() ![]() It's easy to blame the co-op, the brighter environments, or the option to order an airstrike via credit card for this lack of genuine horror, but for me, the problem is a little closer to home. It's not a bad game, by any means, but it certainly isn't scary. Whilst it may have disappointed the majority of fans, the Waystation proves there's still some good meat left on Dead Space 3's bones.// Articles // 10th Sep 2016 - 7 years ago // By Jack Ellis I Want Isaac Clarke to Dieĭead Space 3 has been the subject of extensive criticism since its release, for everything from its homogenised gameplay, to the addition of tension-killing co-op, to EA's decision to include micro-transactions in a £40 game. ![]() There's not many areas in Dead Space 3 that channel the panic and discomfort of the rest of the series, but the Abandoned Waystation is equal parts nervous, claustrophobic and dreadful. These creepy hybrids are the product of cannibalism and the consumption of Necromorph flesh, resulting in a horde of spindly dread creatures ready to rush out of the lower facility and give you a nibble. Making your way from the bright, open surface of the planet into the groaning innards of the underground facility is eerie enough on its own, and then the Feeders show up. From the moment the player is warned about 'strange noises in the basement', it's clear that this place isn't messing around. And in most places that's true - just not the Abandoned Waystation. A common criticism of Dead Space 3 is that the series' body horror leanings were snowed under by co-op action schlock.
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